﻿using System;
using System.Diagnostics;
using Manager;
using Studio;
using UnityEngine;

// Token: 0x0200042A RID: 1066
public static class InitAddComponent
{
	// Token: 0x06001A54 RID: 6740 RVA: 0x000A8300 File Offset: 0x000A6500
	public static void AddComponents(GameObject go)
	{
		go.AddComponent<Manager.Sound>();
		go.AddComponent<Voice>();
		go.AddComponent<Studio.Scene>();
		go.AddComponent<Manager.Character>();
	}

	// Token: 0x06001A55 RID: 6741 RVA: 0x000A8320 File Offset: 0x000A6520
	[Conditional("__DEBUG_PROC__")]
	private static void DebugAddComponents(GameObject go)
	{
	}
}
